I'm Emma (they/them). I'm an inclusive UX designer and researcher in San Francisco, CA. I foster a sense of belonging and empowerment through technology by creating equitable, ethical, accessible, and humanizing experiences. I build products with users, rather than for them, by grounding decisions in research that includes diverse perspectives. I bring users' stories to the forefront of product development by communicating complex ideas in understandable and accessible ways. I value transparency, curiosity, intention, and exploration.
I currently work on Adobe Creative Cloud and focus on inclusion and accessibility for the global creative community.
Previously, I founded Workday's Inclusive Design team to help product teams build equitable, accessible and ethical experiences for millions of workers around the world.
Before that, I was at Google, working on accessibility and inclusion for users in developing areas.
When I'm not mentoring design students or discussing ethics and philosophy, I enjoy drawing comics and making ceramics.
Questions? Fan mail? Just want to say hello? Send me an email or a DM
The authors of "A Practical Guide to Inclusive Research" chat about the formation of the guide, and what the research community can learn from it.
More than superheros and jokes, comics are a tool we can use to communicate complex ideas in a fun and easy to understand way. 40 participants including designers, researchers, managers.
What is accessibilty, why does it matter and how can I include it in my work? Jenny Bae and I share answers with 100+ designers.
A hands-on introduction to comic theory, structure, content, and practical applications of comics in UX work. 20 participants including designers and developers.